O4D - thinking out loud

It was rigged!

11 July 2014 - Comments
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This week, as suggested by the title, I’ve been doing some rigging in Maya along with walk cycles and hard surface modelling.

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Cineware

I started off the week continuing to explore the integration between Cinema 4D and After Effects. I have mixed feelings about this: on the one hand the workflow is powerful, but on the other the performance seems limited. However, I am continuing to find the Cinema 4D modifier stack/hierarchy very intuitive to work with, which is an area where Maya feels quite weak.

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3D in Photoshop

I took a detour mid-week and delved further into the 3D capabilities of Photoshop. The results are very impressive, and it features a full IBL capability. The render times are very slow when compared to a full 3D application like Maya. But then that is arguably an apples and pears comparison.

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Tags: Journal


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